v0.8.2701384 - Game Update
- Early Access
- Update
Summary
This update introduces a spread of Track Editor features and improvements as well as various fixes for smaller issues and bugs.
Gameplay & Performance
- Added a new object: Small Stand
- Added new object variants: Lots of objects got new colour variants (pedestrian bridge, containers, concrete walls, armco barriers, soft walls, sunk tyres, static cars, static trucks/trailers, ramps).
- Added “slope highlighting” feature to Accessibility options, to increase or decrease the strength of the game’s height-difference highlight.
- FIXED: Shadows on some Linux devices should no longer be pink.
- FIXED: Shadow draw-distance should be fixed in Editor and Game.
Track Editor
- Increased the maximum number of pit crews available to 8 from 6.
- Added an object replacement tool to the Select/Move tool.
- Added option to collapse left and right sidebars.
- Added option to snap objects to fixed rotation (Ctrl - 15º; Ctrl+Shift - 5º).
- Added keyboard shortcuts for the various tool modes (F1, F2, F3, etc.).
- Added an orbital camera mode (Ctrl + Middle Mouse, Home to reset).
- Added a button to clear an AI line entirely.
- Added terrain texture co-ordinates to the top-right of the track viewport.
- Added “all” and “none” buttons to the mask selection tool.
- Player car is now colour differently from AI cars in Test Mode.
- Player car is now placed at the back of the grid in Test Mode.
- Height picker now continually picks height whilst the mouse is held down.
- Adjusted the display of the masking buttons, to make disabled buttons more obvious.
- FIXED: Tooltips should now work on all monitor configurations, not just some.
- FIXED: When having a slider selected in New Object or Select/Move mode, up/down arrows no longer also change the object variant.