GeneRally 2

Developer Blog

January 2025

Community Update: January 2025

  • General

Welcome to the January 2025 Community Update! It’s a new year, and we have some updates for you on the state of development - primarily what we’ve been working on recently; and what you can expect to see in the near future.

To join the discussion, as well as get more info direct from the development team, you can join us on Discord!

🎁 Online Multiplayer & Testing

As mentioned in the end-of-year update, we have been working on the last parts of the Online Multiplayer UI, with a view to starting testing very soon. We had hoped to have already started testing in January, but it looks like it’ll still be a couple of weeks before we’re ready to proceed with that due to some delays in getting the last bits of the UI finalised. At this point, though, we’re really happy with the state of the netcode, and the general gameplay of Online Multiplayer, and we’re looking forward to sharing that with you!

After the testing has been completed, we’ll be finishing up the controller-profile system (that allows you to rebind controls) and fixing any bugs that arise during the testing period. When that’s done, we’ll be ready for general release on Steam.

Internally, we’ve broadly decided on a release schedule for multiplayer, so things are starting to fall into place (finally) - once we’ve finished the testing, we’ll be able to start talking about the release date!

🛠️ Other In Progress Work

Alongside the Online Multiplayer, we’ve also had a few other things in progress:

  • Control Rebinding - As mentioned above, this is something that we hope to ship along with the Online Multiplayer feature.
  • Car Physics Updates - Markku has been hard at work improving some of the car physics and car handling characteristics yet further. This is shaping up to be another really nice improvement!
  • Unity 6 Upgrade - We’ve been upgrading the game to allow us to take advantage of some of the new features offered by Unity 6. As with all upgrades, we’ve had to spend a little time fixing some things broken during that process.
  • Next Car - The next car has been in testing for a while, and tweaks to its handling and performance are ongoing. It’s been a lot of fun in testing 😊
  • Steam Deck Fixes - There are a few small problems with the menus (and controls) in the most recent updates, on Steam Deck, so we’re trying to get to the bottom of those.

🎨 Community Choice Award

We’ll have more about the Community Choice Award soon - and we’ll be posting the back-dated results for the missing months as well!